Procedural Tower Simulation using RBD and Lightning Particle FX
Tower Destruction Sim with lightning fx
Setup of tower destruction with materials and textures
Geometry light working on tower
Destructing tower
Energy sim
Character materials and geometry light working
Door material and textures applied
Procedural Tower Simulation using RBD and Lightning Particle FX
Modelled a RBD tower simulation using Houdini FX while creating tool for procedural tower creation. Worked on lightning effect in the scene and rendered in Mantra. Generated terrain using Houdini Terrain generator with textures.
Work in progress for smoke simulation.